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David Kraaijkamp
David Kraaijkamp
Technical Animator
Hoorn, Netherlands

Software proficiency

After Effects
After Effects
Maya
Maya
ZBrush
ZBrush
Premiere
Premiere
MotionBuilder
MotionBuilder
Photoscan
Photoscan

Productions

    • Movie
      Spirit of Necropolis
    • Year
      2011
    • Role
      3D artist
    • Company
      ZigZag Film
    • Video Game
      Divinity: Original Sin 2
    • Year
      2017
    • Role
      Rigging and Skinning
    • Company
      Larian Studios

Experience

  • Technical Animator at Larian Studios
    Ghent, Belgium
    September 2015 - February 2017

    In 2015 I got a chance to work at Larian studios at the animation department. I was to rig animals and do skinning work on other parts. Showing my progress I was able to increase my workload taking over nearly all rigging skinning and cloth work for the game.

    In the end I rigged about 80% of Animals and creatures for the game and kept all Characters creatures and Animals updated with skinning during my stay at the company.

    I worked closely with the art and animation department making sure all models would work for both factions in the company.

    It was a great experience and I hope to be able to continue doing these type of jobs.